it's a big one today:
LETS GOOOOOOO!!!
that's 5 instances running: one acting as the server and four running as clients. all the animations and positions are synced.
what's next:
i noticed that the characters are not transitioning back to is_on_floor which is causing them to appear to "skate" a little bit when they land. fixing this will also add in a feature i usually use for my platformers.
i'm going to add a raycast2d that is a little bit lower than the character. this will allow the players to jump a little bit before they hit the ground (which just makes the platforming feel better) and it will make sure that the skating is fixed.
after that: enemy sync. the enemies are working on the local players but they are not synced across the entire network. i should be able to knock both of these out today then move on to getting an elite enemy set up or maybe finish setting up the other samurai.