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showdown throwdown update

Writer: jstnjstn

alright, getting the platforms to spawn correctly took almost all day, but its working now


procgen platforms

the other things i got done today took maybe 30min: i was able to get the one way collision working on the platform tile and added seeded generation using godot's build in .seed() function. i'll be moving on to making this a symmetrical map and then move on to generating locked and unlocked doors and enemies either tonight or tomorrow.

 
 
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