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about

        Bad Taste Games was founded in my hometown of Louisville. I started my game dev journey way back in the early days of GameSpy Arcade: hacking Diablo 2 and modding Baldur's Gate. Then I spent a long time building features and starting projects without finishing them. I really started pumping out finished games during covid lockdowns when I thought it would be funny to make a physical gameboy game for an art show.

        It wasn't THAT funny but here we are. I am currently really focused on making physical games: cartridges and arcade cabinets. Sometime in 2022 I stopped using Unity in favor of Godot, so I do a bulk of my work there but I have no problem switching when the need arises. I have experience with Unity, Godot, Assembly, the weird C that Adruino uses and a ton of data science stuff (thats my day job). 

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© 2022 by BAD TASTE

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